


Sometimes the camera just won't work to the player's favor, and turning it with the right stick doesn't feel smooth enough. If you're not going in the narrow curving paths (which are pretty easy to fall off ny the way), you'll be running on large flat grounds, which would be quite a bummer. Also, the Green hill looked a bit flat overall. Put some slopes to enable Sonic to run up those dead end's walls, and the problem can be solved. Since it's a Sonic game, and this is the beginnibg stage, it should be more forgiving than that. We need more of that smoothness.Īs I said above, there are a bunch of dead end corners to run into, which I don't consider okay considering how this is a open-world Sonic game. The creator probably did this deliberately in order to make it easier for Sonic to run in a straight line, but I think it should be more smooth since it's a huge 3D space to explore rather than just some linear straight line to run in. When I'm playing with a controller, there need to be more input to the right than I thought in order to make Sonic turn to the right a little bit. The sense of speed is fantastic when you pull out the right moves at the right places. The physics in Utopia was already pretty great fot a 3D Sonic game. Plus, pressing the A button in the air already had a function, and it can be used in increasing speed a little bit as well. I was thinking about drop dash, nut it could be unnesesaary in this game, since the peel-out can instantly be used when you're running, it can easily make up for the drop dash. This is for reaching a little bit more height than a regular jump, since some part of the stage would be a dead corner due to Sonic being unable to jump up to the higher ledge. But I think adding just a few more can make it better.įor example, the bounce move from Sonic Adventure 2 / Sonic Lost World. But the game already had a lot, like the peel out, homing attack and such. Since it's a 3D game, and quite an open one too, there should be quite a few moves in Sonic's arsenal in order to move in the 3D space more freely.
#Sonic utopia 2019 full
But one thing we can't deny: it has great potential to be developed into a fantastic full game.īut if they're really doing that, I think they need some things to make it a more enjoyable experience. The controls somehow doesn't feel as good as I remembered it to be. Played the Sonic Utopia demo again just now.
